Notice

This game is now on version 1.1. Changelog can be found in our first devlog near the bottom.

If you are using a Mac, the web version does not work on the browser. Please download the Mac version down below. 


About

David a bug taken form is alive! Finally! After years and years at being shot by the debug turret, he can finally live out his life as a… Wait, it’s aimed squarely at him! Is it because he’s a major bug? Uh oh this isn’t good. He’s part of the game! He swears!

Wait, why are there more and more bugs? Why is the turret only shooting at him? David’s form is slowly disappearing! The game is going to self destruct at this rate.

Looks like it’s up to the bug to be the debugger.


Controls

Controller (Recommended)

  • Left Joystick / D-Pad - Move
  • A - Dash
  • Start button - Pause

Keyboard

  • WASD / Arrow Keys - Move
  • Space Bar - Dash
  • ESC/Backspace/P - Pause

Leaderboard

How long can you survive? Try and set a high-score and publish it onto the leaderboard! See the top 10 scores and submit to see where you stand overall.



Credits

Game by Lighthouse Studio

Director - DamyK
Art/Design - raccudon, Zimizeh
Programming - ZeeHatcher, Zircon332
Music/SFX - heyimalfi


Resources

Main CharacterDavid
Main TurretTelescope Aircond Lens
Main Menu BGVaporwave Background
FontVintage Style
Enemy 1Twin Wings Metal CCTV
Enemy 2Missile
Enemy 3Vault Furnace

Download

Download
gb87_mac.zip 71 MB
Download
gb87_linux.zip 44 MB
Download
gb87_windowsx86.exe 93 MB

Development log

Comments

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(+2)

This is really good! like the idea and upgrade system

(+4)

Phenomenal!

There's a great game loop and presentation value here! The element of choice brings in a great sense of strategy and keeps the experience fresh upon replays.
I love this kind of gamey-ass game so you've definitely hit a sweet spot for me!

(+4)

Such an awesome game!

Loved the gameplay style and game idea,  it's also really addicting! 

Awesome job!

(+4)

As a lover of bullet hell shooters and 80s vaporwave aesthetics, I couldn't resist trying it out. 

I was impressed by everything, especially the sound and visual effects that blend perfectly with the fast-paced and clean gameplay.
I love the feeling of being able to redirect bullets by moving and using enemies as shields to destroy them, although I always struggled with the larger enemies after reaching 190 points, both due to the speed at which they were generated and their size and resilience (but I suppose it's just my lack of skill lol). 

A little thing I would have appreciated is an on-screen score display during the game. 

I found it fun and addicting, and I will continue to play and try to enter into leaderboard :)

(+4)

We had this idea too! Giving player abilitiy to choose how hard the game becomes instead of making the play itself stronger is a really nice and unique mechanics, and I like how you approach the implemntation with reverse shooting. Music and everything else works great too :)

But what dissatisfies a little is that you cannot win the game. Maybe spliting the game by levels which can be passed easier if the right abilities were chosen and increasing number of available abilities would add more fun to this game, then you could actually win the game, and not just getting the score stats updated? 

(+1)

An endless mode is the only mode available for now, but with coming updates we're considering adding different levels, each with their own themes. Same goes for enemies and upgrades too :)

(still trying to convince my team that we need a boss fight)

you don't have to convince us, I definitely think having 2 game modes will be good, with a boss mode at the end. We shall see how we expand on the game.

(+3)

Funny choice of enemies

(+1)

Glad you noticed that! I had a ton of fun designing them from daily life machines ahaha! Though I do think they need more polishing!

(+4)

Looks and feels really good to play. The art, design and music all go really well together with the aesthetic. I'm already looking forward to your next project. Good job.

Thanks for commenting and playing, I am glad you like it and thanks for doing playtesting for us! Really appreciate your help and support

(+7)

I love your take on the theme and the easy to understand fast-paced gameplay. Everything just feels so clean and smooth, and I love the aesthetic of the game! Great work!!! 

Thanks so much for playing and commenting! I love that you are able to enjoy our game and love everything about it. We will be sure to make updates to the game, expect a version 1.1 very soon :D

(+6)

Great idea, really makes you think about "leading" the shots. Also the vaporware esthetic is great.

Thanks for playing and commenting! Yes the game revolves around the player not shooting but being shot at, which makes the gameplay really interesting. I am glad you love the art style we went for as well.

(+6)

I really love the 80's vaporwave esthetic! And the gameplay is really fun and addicting.

Thanks so much for commenting and playing! I am glad you love the art style that our artists have chosen. Glad you enjoy our game!